Doddler's RO Journal


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Fallen Bishop Hibram (First Run) 12-05-2008


By doddler on May 12, 2008 in category 'MVP'

So many of these MVP videos lately.  How do you guys like them?  I'll keep posting them if people will keep watching them!

This particular video is of Fallen Bishop Hibram.  I mentioned before that I enjoy MVP's such as Hibram; they're challenging, requiring coordination, and don't have any 'impossible' skills such as earthquake.  Beating Hibram is about responding to his skills with a series of counters.  His constant grand cross/grand darkness can be countered with magnetic earth, his holy cross/dark cross can be countered with a crusader tank with shadow armor.  His hell's judgment can be countered with pneuma, area curse countered with holy water (or a responsive priest), area silence with green potions, slow cast with magic strings, evil land (the damage) with sanctuary, the blind effect with dark blinder.  Its a lengthy list, its true, but I think its exciting and requires teamwork and coordination.  The sum of fighting Hibram then is having these counters ready and on hand.

That said, this video isn't a very good example of how to 'optimally' do it.  It must be stressed this is the first time we have attempted the Fallen Bishop.  We're a fair bit more knowledgeable about the whole thing and next time I'm sure it will be considerably easier.

It’s fairly interesting to know that when Hibram DID kill us, it was always our error, something we missed or failed to counter or account for.  I like this kind of MVP way more than Ifrit and Randgris, where brute strength and a brokenly powerful earthquake skill really kill the whole MVP experience... but that's a separate issue I'll talk about later.

I played around a bit with the music in this one, using tunes from an obscure Japanese PC game that I enjoyed a few years back.  Major, major props to anyone who can identify what game it’s from.  Here's a hint: the music is from the same game series in which I got my forum avatar from.


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Ktullanux MVP


By Doddler on May 8, 2008 in category 'MVP'

 I figure'd I'd share this with you guys.  A quick (relatively speaking) run of Ktullanux. It takes a fair bit of time actually, due to the high amount of HP, but as you can see its fairly easy to control. The use of a brutal strong shield stops his SG knockback, making it very simple.

Party consists of:

Doddler (96 Lord Knight)
Reverie (99 High Priest)
Momaro (92 Scholar, 97 Crusader)
Marloe (98 Minstrel)
Lupus (98 Assassin Cross)

Music in the video (all touhou mixes):

1. 埼玉最終兵器 - 「幽霊楽団 ~ Phantom Ensemble」
2. みょん - Ragnarok 〜BattleField of God's Warrior〜


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Orc Lord MVP


By Doddler on March 9, 2008 in category 'MVP'

Sorry for the lack of posts recently!  For now, I'll treat you to a video I made.  I tried to make it differently than usual, so I'd like some feedback on how you guys like it. 


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Bio MVP and Friends


By Doddler on January 24, 2008 in category 'MVP'

Sorry for the late update, things (double exp) kept me from writing an update recently.

The other day we decided to tackle the biolabs MVP.  I like to think my strategies for mvps are a bit on the crazy side, and this time was no different.  Most people actually call me crazy, but thats another story.

Basically, the Biolabs MVP is a powerhouse of physical attack power.  Well maybe the MVP itself isn't, but the mob is.  Its likely impossible to fully tank the mob at once.  A strategy for defeating the MVP would then have to overcome this hurdle.  My idea, would be the use of ankle snares.  Even on boss monsters, the snare lasts the minimum duration of 5 seconds.  We would run the MVP, along with its mob, through a field of traps to disable it.

But how would we kill it?  Given the setup we've created, the mvp would have to die in roughly 5 seconds.  Not even a biochemist can do that damage that quickly.  But several biochemists can.  I coded quickly a custom homunculus AI that would automatically cast acid bomb on the boss while it was in range of the player, and distributed it to 3 separate biochemists that would be our killing team.  This would ensure bombs would fly as fast as physically possible.  Auto-Bomb in strings is an amazing thing.  My own biochemist would be equipped with the Mjolnir for extra oomph.

So how did it go?  I say it was a messy learning experience.  On two separate occasions, the MVP was dropped below 10k HP, but by that point we lost the ability to deal the killing hit.  I have to say that the trap plan was fairly well, and auto bomb was fairly effective in dealing the damage at the speed we needed it to.  There were two oversights however.  First, we didn't account for the high wizard in the mob.  Even while trapped or disabled, the high wizard MVP will still throw painful magic spells at our party.  The MVP itself never made it to us before the biochemists were dead, the wizard killed them before that happened.  Second, the use of homunculus auto-bomb relies on the survival of the players homunculus, which goes back to the high wizard problem.  It doesn't take much to drop a homunculus, and once you stop bombing, its over.  I'm fairly certain if we had a means with us to deal with the wizard, we would have had victory. 

I'm interested in trying it again in the future.  The High Priest MVP is probably a pretty harsh one to start off with because of its superb healing abilities, but I think next time we go down there, we'll be much better prepared.

Biolabs isn't the only MVP we've been working on though.  Thanatos is fun to hunt, and our trips are considerably more successful.  I only wish he would drop something other than greaves and legion plate. 

A youtube video exists of our last Thanatos mvp run, which you can find here.  One of these days I'll find a way to get fraps to record my own voice conversation, since the dialog may seem slightly... one sided without being able to hear what I say.

Counter Attack !? Thats right, I figured since I had it, I may as well use it.  While counter attack is limited in use in that you have to be facing the proper direction for it to work, and can't counter any skills, it may still have its uses.  After some testing, I found out that attacks that are countered do not reduce the number of hits remaining on a safety wall you're standing in.  I tried it on Ktullanux, which was quite effective.  Just got to watch out since counter attack has shorter range than many MVPs.

Thats it for today, sorry for the short update.


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